Blue Prince is an unimaginable puzzle recreation. Set in a lonely mansion with inconceivable structure, it’s layered in mysteries, conspiracies and household drama. The mansion, Mt. Holly, formally has 45 rooms, however with a purpose to acquire your inheritance, you must discover the forty sixth. Day-after-day you’re given a set variety of steps, and you must actually construct the manor (and the sport) as you go, drawing from a pool of floorplans to create a brand new format with every run.
That is the muse, but it surely goes a lot deeper: After I previewed Blue Prince in December 2024, I couldn’t have imagined its complexity. It’s not a recreation you may totally perceive in a number of runs; it takes 10 hours to comprehend what its core puzzles even are, and even longer to then piece their options collectively, room by room, step-by-step. It’s a gradual, supremely satisfying burn. The puzzles in Blue Prince are cavernous and shocking, and it’s thrilling to work together with the sport’s mechanics and gadgets. To not point out, it’s all completely attractive.
Although Blue Prince isn’t marketed as a cooperative expertise and it doesn’t have any sort of multiplayer enter, it naturally lends itself to co-op play. Mechanics matter lower than the ideas on-screen, and it’s helpful to have one individual on controls and one other on a notepad, jotting down clues and monitoring progress. Plus, among the best methods to get unstuck in a recreation like that is to speak issues by way of, and this naturally occurs once you’re taking part in collectively. Blue Prince is only a actually intricate puzzle, in spite of everything, and we’ve been doing these issues in group settings for ages.
It is a true of many single-player puzzle video games — their widespread theme being that they’re secretly sofa co-op experiences. You would say all video games are native co-op for those who attempt exhausting sufficient, however solely in puzzle video games can a bystander play alongside with out ever touching a controller, directing the motion and offering important breakthroughs just by paying consideration. You’re not going to have the identical stage of affect watching your good friend play Murderer’s Creed, you realize?
Blue Prince is just the newest instance of an undercover sofa co-op puzzle recreation. My companion and I’ve fortunately performed a handful of comparable video games collectively in recent times, and it’s gotten to the purpose that I now breeze proper previous the “single-player” descriptor on most puzzle titles. Right here’s a shortlist of my family’s favorites:
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Lorelei and the Laser Eyes
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The Talos Precept 2
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The Attractive Brutale
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The Rise of the Golden Idol
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Return of the Obra Dinn
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The Witness
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Viewfinder
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Storyteller
All of those video games are formally single-player, however they’re pretty much as good, if not even higher, when performed with a beloved one. On my sofa, we’ve additionally loved precise native co-op puzzlers like Escape Academy, so in case your relationship can survive these video games, it ought to be capable of deal with Lorelei, Talos or Blue Prince with ease.
Whereas we’re waxing poetic concerning the intricacies of online game sub-genres (OK tremendous, simply one in all us is), Blue Prince falls into one other one in all my favourite classes, which I affectionately name “anti-GameFAQs puzzle video games.” These are designed to be inconceivable to seize in a conventional walkthrough information, and whereas the class isn’t giant, it contains a few of the finest titles of this technology, like Tunic and Lorelei and the Laser Eyes. These lean so closely on the factor that makes video video games distinctive as a media product — participant autonomy — that they really feel like a hostile assault on step-by-step explainers, and I completely love that. (These video games additionally are likely to remind me of Home of Leaves, which may very well be one other sub-genre by itself, however I’ll cease right here. For now.)
Taking part in Blue Prince with my companion in 2025 jogs my memory of the particular lazy afternoon in the summertime of 2008 when some mates and I found Braid on Xbox Reside Arcade. We spent hours taking part in from my buddy’s dingy sofa, passing the controller round, pointing on the display and yelling out methods, and simply marveling at that little time-shifting poisonous dude. Shared experiences like this generate a particular sort of heat, and an ideal puzzle recreation can produce these moments time and again.
Even when it’s technically single-player.
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